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Circular (Inside cylinder) World for 2d Platformer

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I'm wondering what would be the best way to have a 2.5D side-scrolling platformer play out on the inside of a cylinder. So in a simple example, the character would be able to run all the way around the inside back to where they started. I've thought about possibly having the character not move left or right but rather the cylinder rotate around them when pressing left/right, but wouldn't this cause problems with the camera? Basically, is there some efficient way to restrict the character's left/right movement to a circular motion around the inside face of a cylinder world?

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