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What is the problem here ?( move script, c#, basic, platformer)

Hi guys, I wrote a scrip that moves character horizontal. But its does not work correctly and i didn't see where is the problem :( there is no error about code. And other code that i wrote with physics move is working correctly(error is not respect to my input settings) Hopefully you can help me . Thanks everyone. using UnityEngine; using System.Collections; public class moveTest3D : MonoBehaviour { public float groundRay=10f; public bool isGrounded=true; public bool isSwimming=false; public bool isJumping=false; public bool isRunning=false; public float acc=10f; public float groundMaxSpeed=10f; public float groundJump=20f; void Start(){ }////////////////////////////start void Update(){ RaycastHit hit; Ray grounding = new Ray(transform.position, Vector3.down); Debug.DrawRay(transform.position, Vector3.down * groundRay); if(Physics.Raycast(grounding, out hit, groundRay)){ if(hit.collider.tag == "ground"){ isGrounded=true; }else{ isGrounded=false;} } if(Input.GetButtonDown("Jump") && isGrounded){ isJumping = true; } }///////////////////////////update void FixedUpdate(){ float horizontalInput = Input.GetAxis("Horizontal"); float run = horizontalInput * acc; if(run>groundMaxSpeed){ run=groundMaxSpeed; isRunning=true; } if(isRunning && isGrounded){ run *= Time.deltaTime; transform.Translate(run,0,0); } }//////////////////////////fixedupdate }////////////////////////// Mono Behaviour

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