In most normal engines the camera being set to follow a player would be a very simple process of a check box to follow with some parameters for how soon to begin chasing the player allowing for that mario type of wait before camera movement.
I have child attached the camera to the player which works but seem to offer a sudden jerk when shifting on the x axis. I just flip my animations when facing left or right and I'm betting the transform I use is part of the cause of this since I am flipping the animations. Is there a C# way of smoothing this out and maybe adding a bit of space before the camera moves? Let rephrase would anyone know a good way to do that. With unity I know it's very customizable and hence it should be possible my lack of knowledge is really the problem here :)
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