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What size should i have my atlas if im trying to do a game for pc xbox and ps?

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Alright here is my question... I'm doing (or trying to do) a 2.5d side scrolling platformer, im targeting pc users and hopefully xbox one or ps4. My biggest inspiration is Ori and the Blind Forest, i love the art, its fantastic. I want something on those lines for my game. The problem is that i am a very newcomer and i don't know what recommended size to make my sprites and its being a pain to find guidelines for non-mobile games. So please if you could help i have some questions in the subject. 1. What recommended size i should paint my sprites if im targeting those platforms? I know it vary a lot if its a background element a player or small rock platform but having your exemples will be of much help. 2. What recommended size of the sprite sheet if im targeting pc xbox one and ps4? 3. Is there a problem to use more than one sprite sheet? If not, is there a limit to how many i should use? 4. Is there something i have keep in my related to the sprites when i pick my field of view of the perspective camera, or i can do that choice based only in what i want player to see? 5. If anyone want also to share your own experience in creating your sprites for games, i d love to read the path that you followed, the most common problems you had or mistakes you made and how you got everything right. Thats it for now. Thank you very much! Cheers!

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